Tuesday 19 June 2007

Pay now or pay later

Usability isn't necessarily a new term, but when it comes to how users interact with the Web, it takes on a whole new meaning. Web usability is evolving as we learn more and more about how our users interact with our online information, how they retrieve it and use it, how they want to move on our site, what they anticipate and what they expect within the realm of their experience.

The term 'usability' has historically involved testing how users actually get on a system and use it. With Web usability, I prefer to take it one step further and think of it in terms of how a user gets on a Web page and a) anticipates how to interact with it and b) actually interacts with it. This anticipation is what we need to test for along with use; it's the intuition and the logic involved in the Web experience that differentiates Web usability from other types of usability. Failing to rethink our approach to usability predisposes us to either success or failure—I don't know about you, but I prefer the success path. Web users are a fickle group; let's face it, if you don't anticipate what they want, give them what they want, how they want it and when they want it, you can forget the bookmark; they're not returning.

Think of Web usability as a 'pay now or pay later' proposition. If you don't check in with users early in the development process, you run the risk that you won't meet their needs when you launch the site. When you realize their needs haven't been met, you have to go back and rethink your whole approach, rehire the web developers and get them refocused on the project so they can redevelop the site. The terms, 'rethink', 'rehire', 'refocus' and 'redevelop' should be conjuring up visions of dollar signs for you, not to mention the fact that your brand, image and credibility were damaged in the process of launching a site users weren't able to use.

Testing for usability is a choice, not a requirement, and it is often the first step in the development process that management will scratch if time is running short. The next time you approach your web project, consider using the web usability strategy I developed to understand the scope of testing usability, how you could easily administer a test session, who you should test and what you want to test for. It may be less burdensome than you think!

4 comments:

John said...

Great post. In my mind, usability is the biggest of all of the design issues. We all want websites that look great and do all manner of exciting things, but it's when a user comes to interact with that system, the ease of the interaction will utimately control whether the user enjoys it and comes back again.

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